THE STORY

The hero from the first game, after containing Diablo's spirit and journeying to the east, succumbed to the powerful will of the Lord of Terror. Now Diablo is free from his entrapment below Tristram and has assumed his original appearance, but with much greater power. As the game begins, he is somewhere in the East, raising an army to conquer the world. The action in Diablo II proceeds through four acts, with each act comprising a town and its accompanying dungeons. Each act will also tell a little more about Diablo's origins and plans, which include freeing his evil brothers Baal (the Lord of Destruction), and Mephisto (the Lord of Hatred). Together, they form the evil triumvirate known as the Prime Evils. As the game's hero you will have to track Diablo through each act and town and try to prevent him from raising his evil army. Your hero comes into the game as a powerful and experienced adventurer who has heard of the Lord of Terror's renewed rampage, and has set out to stop him. Your journey begins in the mountains at the Sisters of the Sightless Eye monastery, where the Lesser Evil Andarial has seized control. You may remember the rogue character from the original Diablo was a part of the Sisters order. Andariel, a demon from hell, is hoping to get on Diablo's good side by conscripting the rouges into her evil army. Andariel soon corrupts all the captured rouges, but a small band of survivors forms around the monastery, creating a makeshift camp and Diablo II's first town. You need to uncover Andariel's hand in the fall of the monastery and free the Sisters. Once you defeat Andariel in the town's final level, you'll move on to subsequent acts and locales in the East

CHARACTERS

The characters in Diablo 2 are going to be very different from the characters in Diablo. First of all there will be 5 classes! There will be two spell casters, two fighters, and a hybrid of both!!! Each character will play differently from the other. There are a lot of differences between the characters, even though the attributes list will stay the same. Spellcasters will have a melee weapon and tons of spells, fighters will have lots of cool fighting moves!!. The fighting moves are new and they will make it so that fighters can be just as good as spellcasters (as in diablo spellcasters had the advantage).The fighters will only be able to cast a few spells, and they can only do it through lame scrolls or staves :o(. The hybrid class however, which seems to be the best choice will be able to cast spells and do fighting moves :o). With such diversity in the characters Blizzard is hoping to make the experience of playing each character totally different (a good idea!).AND, EACH CLASS WILL BE CUSTOMIZABLE!! This is great, because not every player will be able to master the fighting moves of every class (unless you play the game waaay too much :o) Another added bonus of the customizing is that two people could be the same characters but play totally different because they'd each know different moves.

CHARACTER CLASSES

AMAZON

AMAZON -- This powerful woman warrior belongs to nomadic bands who roam the plains near the South Sea. The wandering of these groups often brings them into conflict with other peoples, so the Amazon is accustomed to fighting to defend her own. This lifestyle has made her fiercely independent and able to weather severe hardship and travel. While her skill with the bow rivals that of the Rogues, the Amazon is also adept in the use of spears and other throwing weapons, as well as in hand to hand combat. The Amazon is much sought after as a mercenary, in which type of service she will be loyal as long as her own ends are also served.

NECROMANCER

NECROMANCER -- From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes.Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.

PALADIN

PALADIN -- The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and follow closely the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, he fights for what he believes to be right. Furthermore, his steadfastness gives him powers to bring blessings to his friends, and wreak cruel justice upon his foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.

SORCERESS

SORCERESS -- One of the rebellious women who have wrested the secrets of magic use from the male dominated Mage-Clans of the East, the Sorceress is an expert in mystical creation ex nihilo. Though somewhat lacking in the skills of hand-to-hand combat, she compensates for this with fierce combative magics for both offense and defense. Solitary and reclusive, the Sorceress acts based on motives and ethics inscrutable to most, sometimes seeming capricious and even spiteful. In reality, she understands the struggle between Order and Chaos all too clearly, as well as her role as a warrior in this battle.

BARBARIAN

BARBARIAN -- The Barbarian is a member of any of several tribes on the fringes of civilization, and he refuses the influence of those he sees as soft and weak. Ceaseless clan warfare and the constant struggle to survive in the hostile wilderness are reflected in the Barbarian's sturdy and powerful frame. Though perhaps lacking the sophistication of city folk, the Barbarian has an acute awareness of his surroundings. Because of his shamanistic belief in the animal powers with whom he identifies, the Barbarian is sometimes associated with stories of lycanthropy. In fact, he believes he can call upon the totemic animal spirits to infuse him with supernormal strengths and abilities, but these only work to improve his already superb battle-tactics.

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